Research Resources (Cited in Kym's Paper)
Behler, A. (2006). Getting started with graphic novels: A guide for the beginner. Reference & User Services Quarterly, 46(2), 16-21.
Carter, J. B. (2008). Comics, the Canon, and the Classroom. In N. Frey, & D. Fisher (Eds.),Teaching visual literacy: Using comic books, graphic novels, anime, cartoons, and more to develop comprehension and thinking skills (pp. 47-60). Thousand Oaks, CA: Corwin Press.
Carter, J. B. (2009). Going Graphic. Educational Leadership, 68-72.
Carter, J. B. (2007). Transforming English with Graphic Novels: Moving toward Our "Optimus Prime". The English Journal, 97(2), 49-53.
Chun, C. W. (2009). Critical Literacies and Graphic Novels for English-Language Learners: Teaching Maus. Journal of Adolescent & Adult Literacy, 53(2), 144-153.
Cummins, J., Brown, K., & Sayers, D. (2007). Literacy, technology, and diversity: Teaching for success in changing times. Boston: Pearson.
Gillenwater, C. (2009). Lost Literacy: How Graphic Novels can Recover Visual Literacy in the Literacy Classroom. Afterimage, 37(2), 33-36.
Griffith, P. E. (2010). Graphic Novels in the Secondary Classroom and School Libraries.Journal of Adolescent & Adult Literacy, 54(3), 181-189.
Hughes, J. M., King, A., Perkins, P., & Fuke, V. (2011). Adolescents and "Autobiographies": Reading and Writing Coming-of-Age Graphic Novels. Journal of Adolescent & Adult LIteracy, 54(8), 601-612.
Kluth, P. (2008). "It Was Always the Pictures...". In N. Frey, & D. Fisher (Eds.), Teaching visual literacy: Using comic books, graphic novels, anime, cartoons, and more to develop comprehension and thinking skills (pp. 169-188). Thousand Oaks, CA: Corwin Press.
McTaggert, J. (2008). Graphic Novels: The Good, The Bad, and the Ugly. In N. Frey, & D. Fisher (Eds.), Teaching visual literacy: Using comic books, graphic novels, anime, cartoons, and more to develop comprehension and thinking skills (pp. 27-46). Thousand Oaks, CA: Corwin Press.
Moeller, R. A. (2011). "Aren't These Boy Books?": High School Students' Reading of Gender in Graphic Novels. Journal of Adolescent & Adult Literacy, 54(7), 476-484.
Monnin, K. (2010). Teaching graphic novels: Practical strategies for the secondary ELA classroom. Gainesville, FL: Maupin House Pub.
Wallace, C. (2001). Critical literacy in the second language classroom: Power and Control. In Negotiating critical literacies in classrooms (pp. 209-228). Mahwah, NJ: Erlbaum.
Carter, J. B. (2008). Comics, the Canon, and the Classroom. In N. Frey, & D. Fisher (Eds.),Teaching visual literacy: Using comic books, graphic novels, anime, cartoons, and more to develop comprehension and thinking skills (pp. 47-60). Thousand Oaks, CA: Corwin Press.
Carter, J. B. (2009). Going Graphic. Educational Leadership, 68-72.
Carter, J. B. (2007). Transforming English with Graphic Novels: Moving toward Our "Optimus Prime". The English Journal, 97(2), 49-53.
Chun, C. W. (2009). Critical Literacies and Graphic Novels for English-Language Learners: Teaching Maus. Journal of Adolescent & Adult Literacy, 53(2), 144-153.
Cummins, J., Brown, K., & Sayers, D. (2007). Literacy, technology, and diversity: Teaching for success in changing times. Boston: Pearson.
Gillenwater, C. (2009). Lost Literacy: How Graphic Novels can Recover Visual Literacy in the Literacy Classroom. Afterimage, 37(2), 33-36.
Griffith, P. E. (2010). Graphic Novels in the Secondary Classroom and School Libraries.Journal of Adolescent & Adult Literacy, 54(3), 181-189.
Hughes, J. M., King, A., Perkins, P., & Fuke, V. (2011). Adolescents and "Autobiographies": Reading and Writing Coming-of-Age Graphic Novels. Journal of Adolescent & Adult LIteracy, 54(8), 601-612.
Kluth, P. (2008). "It Was Always the Pictures...". In N. Frey, & D. Fisher (Eds.), Teaching visual literacy: Using comic books, graphic novels, anime, cartoons, and more to develop comprehension and thinking skills (pp. 169-188). Thousand Oaks, CA: Corwin Press.
McTaggert, J. (2008). Graphic Novels: The Good, The Bad, and the Ugly. In N. Frey, & D. Fisher (Eds.), Teaching visual literacy: Using comic books, graphic novels, anime, cartoons, and more to develop comprehension and thinking skills (pp. 27-46). Thousand Oaks, CA: Corwin Press.
Moeller, R. A. (2011). "Aren't These Boy Books?": High School Students' Reading of Gender in Graphic Novels. Journal of Adolescent & Adult Literacy, 54(7), 476-484.
Monnin, K. (2010). Teaching graphic novels: Practical strategies for the secondary ELA classroom. Gainesville, FL: Maupin House Pub.
Wallace, C. (2001). Critical literacy in the second language classroom: Power and Control. In Negotiating critical literacies in classrooms (pp. 209-228). Mahwah, NJ: Erlbaum.
Online Resources - Graphic Novel Creators for Students
Comic Master
Web 2.0 tool to create graphic novels online - free and easy to use!
Make Beliefs Comix
Online graphic novel creator for students of all ages.
Graphix
Graphic novel creator, utilizing Bones, Smile, and Amulet - via scholastic.com
Comixer
Create comics on an IPad with this app
Comic Creator
Read-Write-Think's online comic creator for students
Web 2.0 tool to create graphic novels online - free and easy to use!
Make Beliefs Comix
Online graphic novel creator for students of all ages.
Graphix
Graphic novel creator, utilizing Bones, Smile, and Amulet - via scholastic.com
Comixer
Create comics on an IPad with this app
Comic Creator
Read-Write-Think's online comic creator for students
Online Resources - More Information about Graphic Novels
Using Graphic Novels - A Guide for Teachers
A Scholastic resource providing detailed information for teachers and librarians.
Graphic Novels: A Teacher's Guide
English Language Arts Network's highly effective guide to using graphic novels in the classroom.
Graphic Novel Reporter
Provides an online community for educators to discuss, share, and research graphic novels.
Study Island - Online Graphic Novel Intervention
Research links supporting the use of graphic novels in the classroom, as well as information on these reading resources.
The Graphic Classroom
Offering information on using graphic novels in the classroom and the best graphic novels for students and teachers.
15 Awesome Examples of Graphic Novels in Education
The Periodic Table of Comic Books
A site dedicated to tracking and sharing the use of chemistry and elements in comic books and graphic novels.
A Scholastic resource providing detailed information for teachers and librarians.
Graphic Novels: A Teacher's Guide
English Language Arts Network's highly effective guide to using graphic novels in the classroom.
Graphic Novel Reporter
Provides an online community for educators to discuss, share, and research graphic novels.
Study Island - Online Graphic Novel Intervention
Research links supporting the use of graphic novels in the classroom, as well as information on these reading resources.
The Graphic Classroom
Offering information on using graphic novels in the classroom and the best graphic novels for students and teachers.
15 Awesome Examples of Graphic Novels in Education
The Periodic Table of Comic Books
A site dedicated to tracking and sharing the use of chemistry and elements in comic books and graphic novels.