image retrieved November 23, 2012 from http://dw-wp.com/resources/what-is-a-graphic-novel/
GRAPHIC NOVEL VOCABULARY
Monnin’s (2010) Graphic Novel Vocabulary
The Basics:
Panel: A visual or implied boundary, and the contents within it, that tell a piece of the story.
Gutter: The space between the panels. As the reader moves from one panel to the next, they predict and conclude what is happening.
The Basics:
Panel: A visual or implied boundary, and the contents within it, that tell a piece of the story.
Gutter: The space between the panels. As the reader moves from one panel to the next, they predict and conclude what is happening.
Content Panels
Word Panel: The panel contents ONLY use words to tell a piece of the story.
Image Panel: The panel only includes images to tell a piece of the story.
Word and Image Panel: Both words and images are combined in a panel to tell a piece of the story.
Image Panel: The panel only includes images to tell a piece of the story.
Word and Image Panel: Both words and images are combined in a panel to tell a piece of the story.
Story Panels
Plot Panel: Develop the graphic novel’s main events that unfold in the story.
Character Panel: Develop individual or multiple characters, through actions, words, and internal thoughts.
Setting Panel: Develop the time and place (setting) of where the graphic novel takes place.
Conflict Panel: Develop the source of the conflict, or tension that motivates the story, in the graphic novel.
Rising Action Panel: Develop the events that stem from the conflict and rise to the climax of the graphic novel.
Climax Panel: The panels of greatest intensity in the story.
Resolution Panel: Resolve the conflict and present the final outcome in the story.
Symbols Panel: Panels that contain images and/or words that represent something larger than themselves.
Theme Panel: Develop the main idea and messages of the graphic novel.
Foreshadowing Panel: Develop the story by hinting at what is to come later.
Combination Story Panel: Use two or more types of panels to create a literary effect.
Character Panel: Develop individual or multiple characters, through actions, words, and internal thoughts.
Setting Panel: Develop the time and place (setting) of where the graphic novel takes place.
Conflict Panel: Develop the source of the conflict, or tension that motivates the story, in the graphic novel.
Rising Action Panel: Develop the events that stem from the conflict and rise to the climax of the graphic novel.
Climax Panel: The panels of greatest intensity in the story.
Resolution Panel: Resolve the conflict and present the final outcome in the story.
Symbols Panel: Panels that contain images and/or words that represent something larger than themselves.
Theme Panel: Develop the main idea and messages of the graphic novel.
Foreshadowing Panel: Develop the story by hinting at what is to come later.
Combination Story Panel: Use two or more types of panels to create a literary effect.
Gutters
Moment-to-Moment Gutter: Readers experience little closure between panels and merely observe what happens from one event to the next.
Action-to-Action Gutter: Readers see a single subject or character going through specific transitions.
Subject-to-Subject Gutter: Readers move from one subject to another, progressing the storyline. This encourages reader involvement to find meaning in the transition.
Scene-to-Scene Gutter: Move readers across time or space, requiring readers to use deductive reasoning.
Aspect-to-Aspect Gutter: Challenge readers to think about the characters feelings and emotions delivered across panels.
Non-Sequitur Gutter: Although panels may appear to have no relationship, these gutters depict significance and literary elements such as symbolism or foreshadowing.
Action-to-Action Gutter: Readers see a single subject or character going through specific transitions.
Subject-to-Subject Gutter: Readers move from one subject to another, progressing the storyline. This encourages reader involvement to find meaning in the transition.
Scene-to-Scene Gutter: Move readers across time or space, requiring readers to use deductive reasoning.
Aspect-to-Aspect Gutter: Challenge readers to think about the characters feelings and emotions delivered across panels.
Non-Sequitur Gutter: Although panels may appear to have no relationship, these gutters depict significance and literary elements such as symbolism or foreshadowing.
Balloons
Word Balloon: Enclose print-text and/or dialogue that divides artwork from printed text.
Story Balloon: Non-dialogue text that focuses on progression of the story and timeline.
Thought Balloon: Focus on a character’s thoughts and ideas.
Dialogue Balloon: Focus on conversation between characters. This can be multiple characters speaking or one character speaking to themselves.
Sound Effect Balloon: Use text-onomatopoeia or images to convey sound in the story.
Balloon-less Balloon: Words or images depicted without visual boundaries to create a certain effect.
Story Balloon: Non-dialogue text that focuses on progression of the story and timeline.
Thought Balloon: Focus on a character’s thoughts and ideas.
Dialogue Balloon: Focus on conversation between characters. This can be multiple characters speaking or one character speaking to themselves.
Sound Effect Balloon: Use text-onomatopoeia or images to convey sound in the story.
Balloon-less Balloon: Words or images depicted without visual boundaries to create a certain effect.